Light Gun Parts in ARC Raiders keep pistols and SMGs raid-ready, letting you repair, craft, and upgrade fast Burlettas and Bobcats via Gunsmith benches, with easy stacking, trading, and refiner crafting for steady progress.
If you run light in ARC Raiders, you already know the deal: speed keeps you alive, but damage is what gets you out. Light Gun Parts are the hinge point for that whole playstyle, especially if you live on pistols and SMGs. They're rare enough that you feel every one you find, but they're also easy to carry, so you can stay lean and still plan upgrades. I've even seen people top up their stash when they're short on materials, either by trading with squadmates or checking reliable markets like U4GM when they want a smoother route to gearing up without endless dead runs.
Why Light Gun Parts Matter
People talk about "mobility builds" like it's just sprinting faster. It's not. It's about winning the first two seconds of a fight, then keeping pressure on. Light Gun Parts let your close-range kit actually scale instead of staying a starter backup. The nice bit is how clean they fit into your inventory rhythm: grab, stack, move on. You don't have to slow down and play pack-mule. And once you've been jumped in a corridor and survived because your SMG didn't feel like a toy, you stop treating these parts like optional loot.
Workbench Upgrades That Feel Worth It
The Gunsmith 1 bench is where things start to click. On the Burletta line, the jump from III to IV is one of those upgrades you notice straight away—more fire rate, better sustained pressure, fewer moments where you're stuck re-peeking with nothing accomplished. It costs 4 Mechanical Components plus 1 Light Gun Part, and yeah, it's a bargain for what you get. If you're more of a "hit clean shots" player, the Bobcat path is the slower burn. Going from Bobcat I to II takes 2 Advanced Mechanical Components and 1 Light Gun Part, then II to III asks for 3 Light Gun Parts. It stings, but by the time you're running a higher-tier Bobcat with steadier handling and piercing rounds, you start deleting scouts before they make noise.
Farming Without Living on RNG
Drops are fickle, so you want a plan that doesn't rely on luck. The Refiner 2 blueprint is the big one: it lets you turn 4 Simple Gun Parts into 1 Light Gun Part, which changes everything once you're trying to scale upgrades. I've had the best results hunting blueprint spots in Buried City caches and around Spaceport Arrival wings, where the loot density is decent even when the risk spikes. When runs go bad, recycling is the safety net—break down extra gear, scrape together Simple parts, keep the loop moving. Don't make it complicated. Just keep feeding your upgrade pipeline.
When to Sell and When to Hold
Sure, selling for 700 Coins is tempting when you're broke and staring at an empty ammo box. But most of the time, hoarding Light Gun Parts pays off harder than quick cash, especially if you're pushing hub projects and future tiers. Squads can get way more efficient by splitting roles—one person farms light-weapon components, another focuses heavy kits, then you swap at the den and everyone wins. And if you do need to patch a budget gap to keep your runs going, it helps to know where to grab ARC Raiders Coins without turning every match into a money panic.
ARC Raiders In Game Iteams For Sale:[5 Hour Super Carry Run] —— ② Companion for ① Client